Skip Navigation

Speaking Code: Events
Lesson 5 (of 7)

By Jen Perry 90 minutes
Level
Grades 4-6
Subjects
English Language Arts,
Science and Technology,
Mathematics
components
  • Programming
Tools & Languages
Block-based,
Unplugged

Key Coding Concepts

  • Events

Terminology

Events

When one thing causes another thing to happen

This is the fifth of seven lessons.

Learners will focus on learning the coding concept of ‘events’. This lesson includes a computer activity and an unplugged activity. Educators can do both activities or choose one of the activities.

Prerequisites

The educator should have some knowledge of coding concepts and experience with Scratch or Blockly. Completing the individual activities ahead of time would be helpful as you may have to model how to complete activities. There is an option to see the solution for each activity.

Introduction

Ask: What are events?

Play ‘Flocabulary - Coding Events’.

Plugged-in Activity

45 minutes

Complete this activity.

Unplugged Activity: The Big Event (code.org)

45 minutes

Complete this lesson.

Lesson Overview Videos:
bit.ly/codeDOTorg-the-big-event-1
bit.ly/codeDOTorg-the-big-event-2

Online activities include a multiple choice and matching assessment that learners must answer before completing the activity level.

Make anecdotal notes of learners who are struggling to complete tasks. Also, make notes of learners who are completing tasks quickly and/or supporting their peers.

The Big Event Assessment (code.org)

Coding: Early finishers can explore code.org Hour of Code activities.

English:

  • Complete ‘Play Lab: Create a Story’ (code.org)
  • For this lesson series, learners could use a digital or regular journal, to include the coding vocabulary taught.

Data: AI & Machine Learning:Make connections to Events and Machine Learning by exploring Machine Learning for Kids Projects

Teach lessons that are tied to your existing curriculum! https://bit.ly/CLClessons

r

More Lesson Plans For Grades 4-6

    View All Lesson Plans

    Explore lessons based on components

    The K-12 Computer Science Framework

    Although learning how to build digital projects is a key part of Computer Science education, students should also learn a wider set of skills and competencies that will help them to harness the power of digital technologies as both creators and consumers. A comprehensive approach to K-12 Computer Science education includes learning about the following five focus areas:

    View Framework ➝

    Programming

    By the end of high school, students should be able to create a simple computer program.

    Computing and Networks

    By the end of high school, students should understand and be able to use the tools and devices commonly used to build digital projects.

    Data

    By the end of high school, students should be able to explain how we use computers to create, store, organize, and analyze data.

    Technology and Society

    By the end of high school, students should be able to explore the ways in which technology and society have mutually shaped each other.

    Design

    By the end of high school, students should be able to apply design principles to the digital projects they create.