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HEADS-UP with micro:bit

By Lisa Anne Floyd 120 minutes
Level
Grade 7-8
Subjects
Other
components
  • Programming
  • Computing and Networks
  • Design
Tools & Languages
Block-based,
micro:bit,
Python

Key Coding Concepts

  • Algorithms
  • Arrays
  • Variables

Terminology

Algorithm

A step-by-step set of operations to be performed to help solve a problem.

 

Arrays

An array is a data structure that holds similar, related data. An array is like a collection of boxes, each of which is called an element . Each element has a position in the array, and can hold a value. The data in an array must all be of the same data type. (Retrieved from: bbc.co.uk)

 

Variable

Stores a piece of information i.e. score of a game that increases by 1 value for each goal

In this lesson, learners will tinker with premade programs, learn about variables and arrays, and code their own Heads-Up game using micro:bit. The topics can be anything from characters in a book to parts of a cell.

Technology (per learner)

  • Laptop

Before the lesson…

  • Code/build the lesson’s main project, ensuring you are comfortable with all steps
  • Share the slides with learners
  • Create a Kahoot account in order to access the Kahoot game

Have learners follow along using the interactive slides. If learners have a Google Account, they can also make a copy.

Here’s an overview of what to expect on the slides:

  1. Watch a short video clip of Ellen and her guest playing her version of Heads-Up.
  2. Learn about the anatomy of the micro:bit and the various code editor options.
  3. Tinker with premade applications.
  4. Learn about variables and arrays.
  5. Complete a Kahoot quiz to check understanding.
  6. Code a Heads-Up game for the micro:bit (having a micro:bit is optional).
  7. Write a short reflection.

  • The quiz is meant to check the learners’ understanding of variables and arrays to determine next steps.
  • The learners can share their Heads-Up code with the educator.
  • Once the Heads-Up application has been created, learners can play the game with one another and provide clues.
  • Learners can submit their one paragraph which is connected to Social-Emotional Learning.

  • Coding extensions are provided within the guided materials.
  • If learners are onsite, they can play each others’ games.

micro:bit
https://microbit.org/

Tinkering Activity
http://bit.ly/tinkering-mystery-programs

Kahoot Quiz
http://bit.ly/headsup-kahoot

Coding their Heads-Up Game - Guided Materials
http://bit.ly/headsup-guided-materials

Teach lessons that are tied to your existing curriculum! https://bit.ly/CLClessons

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    The K-12 Computer Science Framework

    Although learning how to build digital projects is a key part of Computer Science education, students should also learn a wider set of skills and competencies that will help them to harness the power of digital technologies as both creators and consumers. A comprehensive approach to K-12 Computer Science education includes learning about the following five focus areas:

    View Framework ➝

    Programming

    By the end of high school, students should be able to create a simple computer program.

    Computing and Networks

    By the end of high school, students should understand and be able to use the tools and devices commonly used to build digital projects.

    Data

    By the end of high school, students should be able to explain how we use computers to create, store, organize, and analyze data.

    Technology and Society

    By the end of high school, students should be able to explore the ways in which technology and society have mutually shaped each other.

    Design

    By the end of high school, students should be able to apply design principles to the digital projects they create.