Students learn about Anishinabe intermedia artist Scott Benesiinaabandan and his 2167 VR experience, then build their own WebVR project using A-Frame.
Watch the “Content 101: Glitch” video: http://bit.ly/content101-videos
Have students create a Github account at: github.com → We won’t be accessing Github directly, but we’ll use this account to save our websites
Check out this example learner project: http://troubled-bean.glitch.me
Print the Solution sheet ahead of time: bit.ly/aframe-solution
You will need computers and access to the internet for this lesson
Created in partnership with ImagineNATIVE.
Artist profile from ImagineNATIVE:
Scott Benesiinaabandan is an Anishinabe intermedia artist that works primarily in photography, video, audio and printmaking. He has completed international residencies at Parramatta Artist Studios in Australia, Context Gallery in Derry, North of Ireland, and University Lethbridge/Royal Institute of Technology iAIR residency, along with international collaborative projects in both the United Kingdom and Ireland. Scott is currently based in Montreal.
What does the future of Canada look like? For the 2167 project, five indigenous artists were asked to share their vision of Canada 150 years into the future using immersive media. Scott Benesiinaabandan responded with “Blueberry Pie under the Martian Sky” - a virtual reality experience.
Description from ImagineNATIVE website: “Bringing to life a prophetic Anishinabe legend about a young boy who travels through a wormhole back to his people’s place of origin, Blueberry Pie Under the Martian Sky also addresses concerns about the revitalization, growth and evolution of the Anishinabe language.”
Watch video recording of of Scott’s VR experience:
(Note: this is a video capture of the project, not the actual VR experience)
Write common symbols, themes, and descriptive words on a whiteboard.
We’re going to create our own virtual artwork in A-Frame based off of one of the themes or symbols discussed.
*Decide as a class on one theme, or have each learner choose their own theme, as inspired by the example VR project.
Have learners open up the starter project: glitch.com/~vr-starter-project
Use the Solution Sheet to guide learners through the following steps:
*For any A-Frame related questions check out this documentation: https://aframe.io/docs
Have learners write an Artist’s Statement on paper or as a in their code. For example: “This artwork is titled [Title]. It is a WebVR experience built in A-Frame using HTML. I chose to [design decision] because [reasoning behind design decision].”
Co-create success criteria after looking at the tool and walking through the Code Along. Have learners conduct peer-evaluations and provide constructive feedback for revision before submitting their final artwork.
If you have access to Google Cardboard, have learners experience each other’s final projects in VR for the full, immersive experience.
Explore Scott’s portfolio website and have a mini ‘scavenger hunt’ for common themes, symbols, etc between his various artworks: http://www.benesiinaabandan.com/
Hear more from the artist himself! Watch this video of Scott sharing about his VR project after students have a chance to try to interpret the artwork on their own: https://vimeo.com/247365954
Math connection: Using the students’ projects or the code-along A-Frame project, calculate the surface area and volume of the 3D entities, using pixels as a unit of measurement. Compare the surface area and volume of existing prisms, cylinders, cones, and/or spheres.
3D transformations, cartesian coordinate system, graphing, measurement & geometry, three-dimensional shapes, elements and principles of design, critical analysis, symbolism, intermedia art